---- VISIONS & VOICES ----
-------Fancy That!--------

If you are spoiler-free player, please do not read
this file. While it will not ruin any part of the 
story, it will ruin some of the exploration of the
game's systems. 

Don't worry, it won't actually explain anything!




-There are fifteen different types of weapons in 
the game. Each weapon type has its own way of 
determining proficiency - each character has a 
weapon that is, on an otherwise unequipped body,
technically the best for them.

-While you can see personality aspects as well
as Energy, Willpower and Sheer Force, there are
five invisible stats that make each character
unique. [Note: This used to be seven, but since
the Overhaul, it's now five. You can now see
Physical and Magical Damage.]

-The effects of being pious strengthen a character's
sense of being and self. Summary: Pray = Stat boost

-There are three types of battle items in the
game: Recovery, Support and Attack. You might want
to try getting dirty in order to find Support and
Attack items.

-Passive powers only take effect when their
respective character is in the battle party. Most
effects end when a character is KO'd - Wanderer's
auras, however, will stay in effect while a mutual 
protection effect will fade away.

-Butchered items are gained based on your current
area.

-All damage-over-time and healing-over-time effects
damage or heal by a static amount.

-Some powers have a tendency to cause the user to be
targeted more often. This is represented by a black
spiral appearing next to their name.

-The game understands if you are a solo character,
and you might find a General (?) surprise...