using RPGMaker.Codebase.Runtime.Event.Screen;
using System;
using UnityEngine;

public class ConnectionUniteTest : MonoBehaviour
{
    int value = 0;
    DateTime mStartTime = DateTime.Now;
    void Start()
    {
        // 値の取得
        value = CallUnitySceneProcessor.GetVariableValue();
        value += 10;
        mStartTime = DateTime.Now;
    }

    void Update()
    {
        var span = DateTime.Now - mStartTime;
        if (span.TotalSeconds > 5)
        {
            CallUnitySceneProcessor.ReturnToUnite(value);
        }
    }
}
